Intro:

Embark on a captivating puzzle quest in "Shyfter Syd," where your primary mission involves strategically positioning chairs around the table to their designated spots. Much like the classic Sokoban, each move counts as you navigate increasingly challenging levels. Once each piece is perfectly placed, your next objective is to acquire a key. This key is your passport through the door and onto the next brain-teasing challenge.

Currently, the adventure unfolds across 14 meticulously crafted levels.

Despite its seemingly straightforward nature, each stage offers a unique blend of simplicity and intrigue, providing an accessible yet engaging experience for players of all skill levels.

The game's visual appeal is significantly enhanced by the 'Industrial Room' tileset, an exclusive and unpublished tileset crafted by me.

This promises to deliver a fresh and visually stimulating environment perfectly suited to the cerebral nature of puzzle-solving games like Sokoban. Character animations are powered by the imaginative '2BitCharactersGenerator' from itch.io, ensuring that player sprite is distinct and memorable.

I made it using GB Studio 2.0.0-beta5 (because it still works for me).

Controls:

Movement
Undo the last move
Push the chair

Presently, the game remains a work in progress and won't be accessible for ROM download.

Published 24 days ago
StatusIn development
PlatformsHTML5
AuthorNoUpKeep
GenrePuzzle
Tagsgb-studio, Sokoban

Development log

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