From Pixels to Stardust


Good news, everyone! Great Scott! It appears that we’re making progress with the Syfter Syd game. We’ve embarked on a journey to upgrade it from GB Studio 2 to the more advanced GB Studio 3.2. Now, brace yourselves for the exciting part: the pesky issues plaguing the player sprite have been vanquished (fingers crossed, of course). As we speak, I’m diligently transferring the first five levels from the original GB Studio 2 version to our shiny new platform.

Keep your eyeballs peeled for further updates as we elevate your favorite challenges to an entirely new stratosphere of gaming!

Oh, and by the way, I’ve managed to get the UNDO function working! Huzzah! 🚀🎮🔥

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